![]() Or you can go with the third voice, pass out into darkness, and get a "The End" with a creepy view of the gate and a music track that doesn't exaxtly suggest "good ending" (and conveying a mood otherwise unseen, ourside the Masha loop). We know there are more loops to be had, but in the context of the story, he appears to have gotten out and gone home. If Seymon refuses to go along with the third voice, he rides the bus, falls asleep, wakes up at home as if it was all a dream, except there is someone texting from that dream, speaking enigmatically about the experience. The third voice suggests that riding the bus is a bad idea, and we should go with him, instead. This voice has no picture, uses a different text color than the other two, yet Seymon seems to think (and this one's words suggest) that he is the same class of being. ![]() Then there is a third voice, who claims to be one who remained behind to guide others toward the exit. We have the fearful pioneer, whose mostly trying to convince Seymon to keep looking for an exit, which the insane one denies exists. Though I don't think he said so explicitly, Seymon seems to think from his words that the next loop begins after the bus ride. One of them is the insane pioneer who has done horrible things in a desperate effort to figure out what's going on. ![]() I've played through this entire game, several parts more than once, and I'm still not clear on the nature of this ending. I kept going after I got all the potions to try and get all the CGs and even though I didn't manage it, it was still enjoyable and fun! It's a really solid little game and I look forward to unlocking the steam achievements.The game doesn't give us much on the "Seymon" bad ending. Once I realized the way the potion recipes worked, it was easy to get all 27. When I was little I learned all the runic letters so I could read things in the game, and while my skills were a bit rusty, it was strange to be able to almost read some of the items, and then after playing the game, I eventually remembered all the runes used in the game and was able to read the item names with ease. It was very interesting playing a game with a 1=1 runic letter substitution, because I played a game as a child that used the same thing: Ultima 6. ![]() Eventually I braved going to sleep and then discovered I just needed an apple in my inventory! I was afraid to go to sleep the first day because the game text said to eat an apple before bed, and I couldn't figure out how to get the character to eat the apple. In the beginning of the game, I did get a little confused. I see you guys got through Greenlight, congrats! I very much enjoyed playing the game, though I wasn't able to unlock all of the CGs, so I'm looking forward to when someone puts together a Steam guide so I can figure out the last two. herbalistĤ) Items using mechanics (you can eat the food, drink the potions, etc)Ħ) Modding feature (you can add locations, items, recipies, events, whatever) Since then we have added some items, English translation and improved UI.Īll released versions (0.9-1.1.2) are available at for free.įree mobile version of 1.1 series. Now we are working on version 1.2, which would be released after passing Steam Greenlight, so please help with the votes.įirst version of the game was Travnica 0.9 released in 2014 in Russian only. This is a game about gathering herbs, making unique potions for fun and profit, getting into weird and spicy situations. The game features colorful anime style graphics, pleasant soft soundtrack and fruity plot scenes. Along with Slavya you will need to recreate magical potions recipes. "The Herbalist" is a calm and meditative logic puzzle game from the creators of "Everlasting Summer".
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